Grapple Hoops Patch Notes v1.1.1
Lots of new content, changes and improvements!
Lots of new content, changes and improvements!
NEW FEATURES
-Added 2 new levels: Cabin and Sam
-Added a new boss: Sam
-Added a new item: Vending Machine
-Vending Machines can only be used once per level and can spawn a variety of opportunity weapons
-Vending machines also have a small chance of spawning an enemy
-Added vending machines in most levels
-Added a new opportunity weapon: katana
-Katanas kill enemies from close range and deal a lot of damage
-In order to keep using the katana you have to keep damaging enemies before the opportunity timer runs out
-The the more the Dunk-O-Meter is filled the faster you swing the katana
-The player can automatically deflect bullets from a distance using the katana simply by looking at the incoming bullet
-Katanas can currently only spawn from vending machines
-Added a new opportunity item: Dunk-O-Boost
-Upon picking up a Dunk-O-Boost it is instantly consumed and grants the player a full Dunk-O-Meter
-Added a new opportunity weapon: Assault Rifle
-Added a new prediction sphere when aiming and when the Dunk-O-Meter is full to show that shows the explosion's radius
-Added new fps throwing animations
-Added new fps grappling hook animations
-Added new fps melee animations
-Added different third person grappling hook animations for multiplayer
-Added an animation for the 180 wall climb parkour move
-Added 2 new challenges
-Added a new interaction system to remove unintentional pickups and activations
-Added a new interact key binding (default key: 'E')
-The player now has to hold the interaction key for 0.1s to pickup any opportunity weapons
-Removed the setting: automatically grab enemy weapons
-Added a more realistic shadow system, the shadow is no longer headless and plays proper third person animations instead of first person animations
-Added a new dynamic air falling sound and music system
-Added a new dynamic 3D speedline system
-Added new weapon models and animations for enemies and for the player
-Added new pickup, grab and equip animations
-The player can now aim their shield a little better shield to allow for better vision
-Added new stylized and smooth explosion and fire particles
CHANGES
-Every single player animations has been reworked
-Hitting a stunned enemy with a melee attack now kills them
-The player can no longer collide with stunned enemies to ensure momentum doesn't stop
-Adjusted the Desert level layout
-Adjusted the Practice level layout
-Opportunity pistols now have 5 bullets instead of 3
-Assault rifle enemies now drop assault rifles on death instead of pistols
-Fixed a few wrong text descriptions in the game
-Made perspective transitions significantly more smoother
-Removed even more unnecessary assets
-Drastically improved loading time in almost all maps
-Considerably reduced game size (game size reduced by 2.1gb even while adding new content!)
-Dramatically reduced memory usage on almost all maps especially the large ones
-Slightly increased brightness on most maps
-Updated the throwing animation for opportunity items
-Updated the models and sounds of enemies with guns
-The player now properly aligns their body with the floor while sliding
-Slightly changed Dunkina's look
-Enabled sliding in multiplayer
BUG FIXES
-Fixed a ton of bugs...(too many to add to this list)
UPCOMING CONTENT
-An upcoming permanent Gamemode: Endless Mode
-2 more upcoming permanent Gamemodes that I can't reveal yet
-A whole rework on the challenge system is coming soon
-Grappling Hook Charms
-DLSS and FSR 2.0 support
KNOWN ISSUES
-Upon loading the game a message about discord pops up simply ignore and close the message, this will be removed in the future!
-Sliding in multiplayer might look fine on the slider's screen but might clip through the ground on other players screens
-Gun physics when dropped behave wrong